List of *FREE* game programming resources

Game development specific discussions.
krcko
Posts: 163
Joined: Jul 30, 2006 0:34
Location: Serbia
Contact:

Post by krcko »

The Freesound Project
The Freesound Project is a collaborative database of Creative Commons licensed sounds. Freesound focusses only on sound, not songs. This is what sets freesound apart from other splendid libraries like ccMixter. New to this site? Read the What is Freesound page to learn more!
i think that sound is important in game development as much as graphics are...
rdc
Posts: 1741
Joined: May 27, 2005 17:22
Location: Texas, USA
Contact:

Post by rdc »

Here are some I didn't see on the list:

Fontstruct: Online font editor that will export to TTF. Here are a couple of my font experiments.

MaPZone: Free texture editor that will export to various bitmaps or to a file that will work with their commercial graphics middleware.

Color Scheme Designer: Online color scheme program that will group colors for you. Handy for those interfaces.

Glassy Buttons: Online button maker.

Web Button Maker: Another button maker. I used this in one of my menu demos.

CG Textures: Hundreds of photo textures.

The Rogue Bard: Roguish music.

Debut Video Capture Software: Capture from device or screen.
siskinedge
Posts: 86
Joined: Aug 31, 2009 15:46
Location: london

Irrlicht Wrapper+Newton Example

Post by siskinedge »

I got newton working recently with the irrlicht wrapper (developed by the awesome frank dodd) and released the source. I set up some forumns to support people useing the code from it and I hope it gets people into usieng newton for their game.
Forumns:
http://freebasicphysics.freeforums.org/index.php

you can also download it from their with the link to file front and theres an alternate version that people can include as a header that allows them use of some important subroutines with a rough use guide. I am working on getting more functionality like player intergration with newton, physics particals and explosions and stuff. at the moment it's just load a map, load objects and then you can add forces to the objects and thats it but I am adding way more.
kiyotewolf
Posts: 1009
Joined: Oct 11, 2008 7:42
Location: ABQ, NM
Contact:

Post by kiyotewolf »

This is more for the DOS users..

http://www.osdever.net/FreeVGA/home.htm

Covers SVGA.

Haven't dug deep into it, but I hear it's good.. i guess..



~Kiyote!
kiyotewolf
Posts: 1009
Joined: Oct 11, 2008 7:42
Location: ABQ, NM
Contact:

Post by kiyotewolf »

http://web.archive.org/web/200803060023 ... n/Main.htm

The link to Mandelbrot Dazibao died, but I found the entire site on the wayback machine..

This link DOES in fact work, and anyone in DOS should go here, cause it covers SVGA very well.



~Kiyote!

His site is just too cool to fade away..
rdc
Posts: 1741
Joined: May 27, 2005 17:22
Location: Texas, USA
Contact:

Post by rdc »

I forgot about this thread. Glad for the update.

This was posted on another forum I visit: Graphical fonts. Nice collection of graphical fonts.
sir_mud
Posts: 1401
Joined: Jul 29, 2006 3:00
Location: US
Contact:

Post by sir_mud »

Stumbled on this: http://ifarchive.plover.net/if-archive/ ... enture.txt
looks like a good resource for game writers.
kiyotewolf
Posts: 1009
Joined: Oct 11, 2008 7:42
Location: ABQ, NM
Contact:

Post by kiyotewolf »

DIB Images, Windows internal clipboard image format, all in fine detail.

http://replay.web.archive.org/200910261 ... /dibs.html

Another product of the "WayBack Machine".



~Kiyote!
kiyotewolf
Posts: 1009
Joined: Oct 11, 2008 7:42
Location: ABQ, NM
Contact:

Post by kiyotewolf »

Binary Space Partition Trees for displaying complex 3D imagery correctly, say things overlap each other.

http://replay.web.archive.org/200910261 ... 1/bsp.html

I used

HTTP://PDFMYURL.COM to make it portable.



~Kiyote!
kiyotewolf
Posts: 1009
Joined: Oct 11, 2008 7:42
Location: ABQ, NM
Contact:

Post by kiyotewolf »

A whole book on modern 3D, on the web. Dunno if it's crippled anywhere, seems to be whole, I think.

http://www.arcsynthesis.org/gltut/index.html



:M
kiyotewolf
Posts: 1009
Joined: Oct 11, 2008 7:42
Location: ABQ, NM
Contact:

Post by kiyotewolf »

http://www.youtube.com/watch?v=Ye24b3eb ... dded#at=43

Solids in 3D explained visually.

::::

Make use of SID files, turning them into MIDI files.

http://www.remix64.com/board/viewtopic. ... 6&start=15
////
SID2MIDIW.EXE
/
Re-released as non-crippled Free/Shareware by author.

http://www.hvsc.c64.org/#search
////
High Voltage SID collection

I've already played with these, and 3 out of 4 *.SID files convert well to *.MID files.



~Kiyote!

And then some other obscure MiDi files as well.

http://www.armory.com/~keeper/midiall.html
angros47
Posts: 2321
Joined: Jun 21, 2005 19:04

Post by angros47 »

http://wcmdf.solsector.net/

Wing commander 3ds model: the license is not clear (they states "public domain", then "requires credits", then "can be used in any way for NON-commercial NON-profit "; it looks something like a CC by-nc license.
smagin
Posts: 136
Joined: Jun 09, 2005 16:46
Location: Russia, Belgorod

Post by smagin »

GrafX2 is a bitmap graphics editor most suitable for pixel art. It's free and open source (distributed under GNU General Public License).
Ports to multiples systems including linux and windows are present.

Grafx2
Lachie Dazdarian
Posts: 2338
Joined: May 31, 2005 9:59
Location: Croatia
Contact:

Post by Lachie Dazdarian »

What? There is a Windows version? Yay! Man, I had the DOS version and ran it in Windows for years, drawing a great portion of my earlier work in it. Thanks!
angros47
Posts: 2321
Joined: Jun 21, 2005 19:04

Post by angros47 »

The last version allows color cycling, too; so, it could be used to do awesome animations (do you remember http://www.freebasic.net/forum/viewtopic.php?t=16119?)
Post Reply