SUB Pointer
Data type that stores a pointer to a SUB procedure
Syntax:
Parameters:
parameter_list: parameter[, parameter[, ...]]
parameter: [ByRef|ByVal] identifier [As type] [= default_value]
parameter: [ByRef|ByVal] identifier [As type] [= default_value]
identifier: the name of the variable referenced in the subroutine
type: the type of variable
default_value: the value of the argument if none is specified in the call
intializer: address of a subroutine to set as the intial valuetype: the type of variable
default_value: the value of the argument if none is specified in the call
Description:
A Sub pointer is a procedure pointer that stores the memory location of compiled code. If no intializer is given the default initial value is zero (0).
The memory address for the Sub procedure can be assigned to the variable by taking the address of a subroutine with ProcPtr or Operator @ (Address of).
The procedure must match the same Sub declaration as the declared Sub pointer.
To call the subroutine assigned, use the variable name as if it were a normal declared Sub, always with parentheses around the parameter list even empty (without parentheses, only the pointer value, ie the address of the subroutine, would be accessed).
One of the primary uses for Sub pointers is to create callback procedures:
The memory address for the Sub procedure can be assigned to the variable by taking the address of a subroutine with ProcPtr or Operator @ (Address of).
The procedure must match the same Sub declaration as the declared Sub pointer.
To call the subroutine assigned, use the variable name as if it were a normal declared Sub, always with parentheses around the parameter list even empty (without parentheses, only the pointer value, ie the address of the subroutine, would be accessed).
One of the primary uses for Sub pointers is to create callback procedures:
- A callback Sub is a Sub that is passed through an argument (a Sub pointer) to another procedure which is expected to call back (execute) the "argument" at a convenient time.
- If the callback Sub is completely executed before the invocation returns to the caller code, then the callback process is said to be "synchronous".
- If the invocation immediately returns to the caller code, and the callback Sub and the caller's next code are running in parallel, then the callback process is said to be "asynchronous".
- If the callback Sub is completely executed before the invocation returns to the caller code, then the callback process is said to be "synchronous".
- If the invocation immediately returns to the caller code, and the callback Sub and the caller's next code are running in parallel, then the callback process is said to be "asynchronous".
Examples:
Sub Hello()
Print "Hello"
End Sub
Sub Goodbye()
Print "Goodbye"
End Sub
Dim x As Sub() = ProcPtr( Hello )
x()
x = @Goodbye '' or procptr(Goodbye)
x()
Print "Hello"
End Sub
Sub Goodbye()
Print "Goodbye"
End Sub
Dim x As Sub() = ProcPtr( Hello )
x()
x = @Goodbye '' or procptr(Goodbye)
x()
Sub s0 ()
Print "'s0 ()'"
End Sub
Sub s1 (ByVal I As Integer)
Print "'s1 (Byval As Integer)'", I
End Sub
Sub s2 (ByRef S As String, ByVal D As Double)
Print "'s2 (Byref As String, Byval As Double)'", S, D
End Sub
Dim s0_ptr As Sub () = @s0
Dim s1_ptr As Sub (ByVal I As Integer) = @s1
Dim s2_ptr As Sub (ByRef S As String, ByVal D As Double) = @s2
s0_ptr()
s1_ptr(3)
s2_ptr("PI", 3.14)
Print "'s0 ()'"
End Sub
Sub s1 (ByVal I As Integer)
Print "'s1 (Byval As Integer)'", I
End Sub
Sub s2 (ByRef S As String, ByVal D As Double)
Print "'s2 (Byref As String, Byval As Double)'", S, D
End Sub
Dim s0_ptr As Sub () = @s0
Dim s1_ptr As Sub (ByVal I As Integer) = @s1
Dim s2_ptr As Sub (ByRef S As String, ByVal D As Double) = @s2
s0_ptr()
s1_ptr(3)
s2_ptr("PI", 3.14)
' Example of advanced callback Sub mechanism (asynchronous) to implement a key pressed event:
' (the user callback Sub address can be modified while the event thread is running)
' - An asynchronous thread tests the keyboard in a loop, and calls a user callback Sub each time a key is pressed.
' - An UDT groups the common variables used (callback Sub pointer, character of key pressed, thread end flag),
' and the static thread Sub plus the thread handle.
' - An UDT instance pointer is passed to the thread, which then transmits it to the callback Sub each time.
' - The callback Sub prints the character of the key pressed character,
' but if the key pressed is <escape> it orders the thread to finish.
' - As the user callback pointer is a member field of the UDT, it can be modified while the thread is running.
'' UDT for thread environment
Type threadUDT
Dim As Sub (ByVal As ThreadUDT Ptr) callback '' callback Sub pointer
Dim As Integer threadEnd '' thread end flag
Dim As String s '' character of the key pressed
Declare Static Sub threadInkey (ByVal p As Any Ptr) '' static thread Sub
Dim As Any Ptr threadHandle '' handle to the thread
End Type
'' thread Sub definition
Sub threadUDT.threadInkey (ByVal p As Any Ptr)
Dim As threadUDT Ptr pt = p '' convert the any ptr to a threadUDT pointer
Do
pt->s = Inkey
If pt->s <> "" Andalso pt->callback > 0 Then '' test condition key pressed & callback Sub defined
pt->callback(p)
End If
Sleep 50, 1
Loop Until pt->threadEnd '' test condition to finish thread
End Sub
'' user callback Sub definition
Sub printInkey (ByVal pt As threadUDT Ptr)
If Asc(pt->s) = 27 Then '' test condition key pressed = <escape>
pt->threadEnd = -1 '' order thread to finish
Print
Else
Print pt->s;
End If
End Sub
'' user main code
Dim As ThreadUDT t '' create an instance of threadUDT
t.threadHandle = ThreadCreate(@threadUDT.threadInkey, @t) '' launch the thread, passing the instance address
t.callback = @printInkey '' initialize the callback Sub pointer
ThreadWait(t.threadHandle) '' wait for the thread finish
' (the user callback Sub address can be modified while the event thread is running)
' - An asynchronous thread tests the keyboard in a loop, and calls a user callback Sub each time a key is pressed.
' - An UDT groups the common variables used (callback Sub pointer, character of key pressed, thread end flag),
' and the static thread Sub plus the thread handle.
' - An UDT instance pointer is passed to the thread, which then transmits it to the callback Sub each time.
' - The callback Sub prints the character of the key pressed character,
' but if the key pressed is <escape> it orders the thread to finish.
' - As the user callback pointer is a member field of the UDT, it can be modified while the thread is running.
'' UDT for thread environment
Type threadUDT
Dim As Sub (ByVal As ThreadUDT Ptr) callback '' callback Sub pointer
Dim As Integer threadEnd '' thread end flag
Dim As String s '' character of the key pressed
Declare Static Sub threadInkey (ByVal p As Any Ptr) '' static thread Sub
Dim As Any Ptr threadHandle '' handle to the thread
End Type
'' thread Sub definition
Sub threadUDT.threadInkey (ByVal p As Any Ptr)
Dim As threadUDT Ptr pt = p '' convert the any ptr to a threadUDT pointer
Do
pt->s = Inkey
If pt->s <> "" Andalso pt->callback > 0 Then '' test condition key pressed & callback Sub defined
pt->callback(p)
End If
Sleep 50, 1
Loop Until pt->threadEnd '' test condition to finish thread
End Sub
'' user callback Sub definition
Sub printInkey (ByVal pt As threadUDT Ptr)
If Asc(pt->s) = 27 Then '' test condition key pressed = <escape>
pt->threadEnd = -1 '' order thread to finish
Else
Print pt->s;
End If
End Sub
'' user main code
Dim As ThreadUDT t '' create an instance of threadUDT
t.threadHandle = ThreadCreate(@threadUDT.threadInkey, @t) '' launch the thread, passing the instance address
t.callback = @printInkey '' initialize the callback Sub pointer
ThreadWait(t.threadHandle) '' wait for the thread finish
Differences from QB:
- New to FreeBASIC
See also:
Back to Standard Data Types