Revision [17451]

This is an old revision of KeyPgBload made by CountingPine on 2015-03-02 06:24:28.

 

BLOAD


Loads arbitrary data from a file created with KeyPgBsave Bsave, or a compatible BMP image file.

Syntax:
Usage:
result = Bload( filename [, [ dest ] [, pal ] ] )

Parameters:
filename
the name of the file to load the image from; can include a file path
dest
the memory location to load the image to, or null (0) to copy the image to the current graphics screen work page
pal
the memory location to load the palette to, or null (0) to change the current graphics screen palette, if it uses one

Return Value:
Returns zero (0) if successful, or a non-zero error code to indicate a failure. ProPgErrorHandling (throws a runtime error)

Description:
Bload can be used to load image data or any other data from a file created with KeyPgBsave Bsave, and store that data in an array or paste it to the screen. If dest is absent or null (0), the image data is pasted to the current graphics screen work page. Otherwise it is loaded as image data to the address given by dest.
Bload can load 3 different types of files:
  • Old QB-like data files, saved with BSAVE from QB code, containing "raw" data preceded by a 7-byte header, beginning with &HFD, up to 64 KiB in size
  • New FB-like data files, saved with KeyPgBsave Bsave from FB code, containing "raw" data preceded by a 5-byte header, beginning with &HFE. There is no 64 KiB limit with this format
  • BMP image files, supports a subset of valid ("Windows") .BMP files, beginning with "BM", saved from FB code with KeyPgBsave Bsave, or created / saved in a compatible format using a graphics editor / converter.
QB-like data files and BMP files are converted to an FB-compatible image format when opened.
Image files with 8-bit per pixel resolution or lower contain a palette that describes the color values used in the images. If pal is not null (0), the palette is copied to memory starting at the address specified. Otherwise, if the current graphics screen uses a palette then its palette is changed to match that of the image file.
When using one of the 2 "non-BMP" file formats to save images, the image files must have been created with KeyPgBsave Bsave in the same graphics screen mode as it is being loaded into. When using the BMP file format, this restriction doesn't apply.
When loading a BMP file using Bload, the images must be true-color (15-, 16-, 24- or 32-bits per pixel) or palettized/indexed (8-bit or lower). The image data will be converted to the proper pixel format for the current color depth, except that true-color can't be reduced to a palettized image. Bload doesn't support BMP files using RLE compression or other image file types (PNG, JPG, GIF, ...). Bload will load alpha channel information, if available, from 32-bit BMP files with BITMAPV4HEADER or BITMAPV5HEADER file headers.

Runtime errors:
Bload throws one of the following ProPgErrorHandling runtime errors:
(1) Illegal function call
  • dest was not specified or was null (0), and no graphics screen was set.
  • The Bitmap uses an unsupported BMP file compression type (BI_RLE4, BI_RLE8)
  • The Bitmap is true-color (16, 24, or 32 bits per pixel) and the current graphics screen uses a palette (8 bits per pixel or lower).
(2) File not found
  • The file filename could not be found.
(3) File I/O error
  • The file doesn't have any of the supported types
  • A general read error occurred.

Examples:
'Load a graphic to current work page
Screen 18, 32
Cls
BLoad "picture.bmp"
Sleep


'Load a 48x48 bitmap into an image
ScreenRes 320, 200, 32
Dim myImage As Any Ptr = ImageCreate( 48, 48 )
BLoad "picture.bmp", myImage
Put (10,10), myImage
ImageDestroy( myImage )
Sleep


ScreenRes 640, 480, 8 '' 8-bit palette graphics mode
Dim pal(0 To 256-1) As Integer '' 32-bit integer array with room for 256 colors

'' load bitmap to screen, put palette into pal() array
BLoad "picture.bmp", , @pal(0)

WindowTitle "Old palette"
Sleep

'' set new palette from pal() array
Palette Using pal(0)

WindowTitle "New palette"
Sleep



'' A function that creates an image buffer with the same
'' dimensions as a BMP image, and loads a file into it.

Const NULL As Any Ptr = 0

Function bmp_load( ByRef filename As Const String ) As Any Ptr

    Dim As Long filenum, bmpwidth, bmpheight
    Dim As Any Ptr img

    '' open BMP file
    filenum = FreeFile()
    If Open( filename For Binary Access Read As #filenum ) <> 0 Then Return NULL

        '' retrieve BMP dimensions
        Get #filenum, 19, bmpwidth
        Get #filenum, 23, bmpheight

    Close #filenum

    '' create image with BMP dimensions
    img = ImageCreate( bmpwidth, Abs(bmpheight) )

    If img = NULL Then Return NULL

    '' load BMP file into image buffer
    If BLoad( filename, img ) <> 0 Then ImageDestroy( img ): Return NULL

    Return img

End Function



Dim As Any Ptr img

ScreenRes 640, 480, 32

img = bmp_load( "picture.bmp" )

If img = NULL Then
    Print "bmp_load failed"

Else

    Put (10, 10), img

    ImageDestroy( img )

End If

Sleep

Differences from QB:
See also:
Back to 2D Drawing Functions
Valid XHTML :: Valid CSS: :: Powered by WikkaWiki



sf.net phatcode